Volume 21 No 6 (2023)
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EFFECTIVENESS OF INTERACTIVE 3D VISUALIZATION TECHNIQUES IN CEREBRAL PALSY FOR IMPROVING THE GROSS MOTOR FUNCTIONS – A NARRATIVE REVIEW OF RANDOMIZED CONTROLLED TRIALS.
Gloriya Raju,Deepak Nainwal, Dr. Parul Raj Agrawal
Abstract
Background: Gaining improvement in gross motor function using traditional as well as developmental therapeutic techniques remaining challenging when it comes to expected corporation from children with Cerebral Palsy (mild to moderate cognitive impairment). Game based 3 D visualization techniques can create simulative environment and make the activity pleasurable. This review explores the effectiveness of game based 3 D visualization techniques in Cerebral Palsy children for improving the gross motor functions. Methodology: 23 Randomized Controlled Trials were included in review using data bases such as PubMed, Cochrane Central Register of Controlled Trials, Web of Science, EMBASE, and Google scholar. Only Randomized Controlled Trails were included. Results: 11 RCT’s examined the effect of the 3 D visualization techniques in the gross motor functions among CP children. 9 RCT’s were evaluated the effect of the 3 D visualization techniques in balance among the CP children and 3 RCT’s were analysed the impact of AR and VR in gait among the CP children. The main outcome measures used in the studies were Gross Motor Function Measures (GMFM), Paediatric Balance Scale (PBS) and 6 Minute Walk Test (6-MWT). Conclusion: This study appears encouraging when taking into account the game-based scenario like Virtual Reality and Augmented Reality to increase the engagement of kids with Cerebral Palsy. However, in future high-quality research is required to explore the extent to which the 3 D visualization techniques are effective in the CP.
Keywords
CP, 3 D Visualization techniques, Augmented Reality, Virtual Reality, Gross Motor Function, Balance, Gait.
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