Volume 17 No 5 (2019)
Download PDF
Virtual Reality in Training
ANIRBAN DHAR
Abstract
Many industries have begun to utilise virtual reality (VR), and numerous studies have shown
that technology can be beneficial in the classroom. Human or mechanical instructors who can
guide the pupil through exercises are essential in training for skill development, but VR is
quickly becoming the medium of choice. Six VR training projects were chosen for this analysis
because of their ability to visualise the possibilities of VR in education. Training in simulated
and real-world settings were compared for their effects on the trainees' ability to learn.
Virtual reality training may be done at any time and in any place, and it is risk-free and
reversible. The importance of features like pre-planning and feedback-providing functionality
in VR applications cannot be overstated. Virtual reality (VR) has several applications, one of
which being training and development of skills. Those working on virtual reality projects to
train new skills might use the information in this page as a resource.
Keywords
virtual reality, training, simulation, content creation, personalization
Copyright
Copyright © Neuroquantology
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Articles published in the Neuroquantology are available under Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain copyright in their work and grant IJECSE right of first publication under CC BY-NC-ND 4.0. Users have the right to read, download, copy, distribute, print, search, or link to the full texts of articles in this journal, and to use them for any other lawful purpose.